: Scene Structure
Random Scene Structure Links
Prefect Scene
This guy uses the "scene" and "sequel" jargon, too.
From above link:
My favorite book divides Sequel into - emotional reaction, thought, plan of action
The general idea is that the Scene/Sequel structure is the basic structure and all novel writing is just variants on this theme.
My favorite book talks about MC goals, but also talks about a scene question. A scene question works better for me.
My working definition for conflict: something or someone that wants the main character to fail.
The very last scene of a novel won't necessarily have a disaster or set back. If it doesn't, then the writer is holding open an opportunity for a sequel, which in my opinion is just a weak ending.
My favorite book calls dilemma 'thinking'. A dilemma is a choice without good solutions. This is something of philosophical stand, but a writer controls the words, so he can choose that the character only considers a bunch of bad options. Try not to create a delimma that ignores obvious easy, good solutions. That just creates an unmotivated character, one of my pet peeves.
Speaking of lack of motivation, at a microlevel scenes get organized with cause & effect (I've also seen motivation-reaction). In a scene lots of visible things happen. Readers expect things to make more sense than they do in real life, so what ever happens, it needs a cause or a motivation. The motivation for a character is what they see or hear. The cause for anything is the answer to: "Why did that happen?"
What Scene/Sequel analysis doesn't usually mention is exposition. Exposition is neither scene nor sequel, it is piling on facts. Exposition seems to work best when you give the reader one factoid about the story world exactly when he needs it, and is biased towards leaving the reader in the dark about the details of how the world works. This I think is different from giving a reader a 2 paragraph lecture in how the world works, and different from giving the reader the 'cause' from a cause & effect structure.
Yet another article on Scene/Sequel This article is much wordier.
Review of my favorite book
Scene Structure Wasn't impressed with this article.
Yet another Scene/Sequel article
A pdf about scene and sequel
Random Scene Structure Links
Prefect Scene
This guy uses the "scene" and "sequel" jargon, too.
From above link:
A Scene has the following three-part pattern:
* Goal
* Conflict
* Disaster [This is a melodramatic jargon word for a setback]
A Sequel has the following three-part pattern:
* Reaction
* Dilemma
* Decision
My favorite book divides Sequel into - emotional reaction, thought, plan of action
The general idea is that the Scene/Sequel structure is the basic structure and all novel writing is just variants on this theme.
My favorite book talks about MC goals, but also talks about a scene question. A scene question works better for me.
My working definition for conflict: something or someone that wants the main character to fail.
The very last scene of a novel won't necessarily have a disaster or set back. If it doesn't, then the writer is holding open an opportunity for a sequel, which in my opinion is just a weak ending.
My favorite book calls dilemma 'thinking'. A dilemma is a choice without good solutions. This is something of philosophical stand, but a writer controls the words, so he can choose that the character only considers a bunch of bad options. Try not to create a delimma that ignores obvious easy, good solutions. That just creates an unmotivated character, one of my pet peeves.
Speaking of lack of motivation, at a microlevel scenes get organized with cause & effect (I've also seen motivation-reaction). In a scene lots of visible things happen. Readers expect things to make more sense than they do in real life, so what ever happens, it needs a cause or a motivation. The motivation for a character is what they see or hear. The cause for anything is the answer to: "Why did that happen?"
What Scene/Sequel analysis doesn't usually mention is exposition. Exposition is neither scene nor sequel, it is piling on facts. Exposition seems to work best when you give the reader one factoid about the story world exactly when he needs it, and is biased towards leaving the reader in the dark about the details of how the world works. This I think is different from giving a reader a 2 paragraph lecture in how the world works, and different from giving the reader the 'cause' from a cause & effect structure.
Yet another article on Scene/Sequel This article is much wordier.
Review of my favorite book
Scene Structure Wasn't impressed with this article.
Yet another Scene/Sequel article
A pdf about scene and sequel
